Grandmother
Knows good character. Dies with them.
Sailor
Chooses nightly drunk. Can't die.
Chambermaid
Detects active players.
Exorcist
Blocks Demon.
Innkeeper
Protects two. Causes drunk.
Gambler
Guesses character. Risks death.
Gossip
Statement kills if true.
Courtier
Drunkens a character.
Professor
Resurrects Townsfolk.
Minstrel
Drunkens on Minion death.
Tea Lady
Protects good neighbours.
Pacifist
May save executed.
Fool
Survives first death.
Goon
Drunkens choosers. Swaps alignment.
Lunatic
Thinks they are demon.
Tinker
Dies randomly.
Moonchild
Kills chosen good player on death.
Godfather
Knows Outsiders. Kills if one dies.
Devil's Advocate
Saves executed player.
Assassin
Kills once.
Mastermind
Extends game after demon death.
Zombuul
Kills if no death.
Pukka
Poisons, then kills.
Shabaloth
Kills two. One might resurrect.
Po
Kills one or three.
The game consists of alternating night and day phases:
At each player count, there should be the following number of each type of character:
Players | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15+ |
---|---|---|---|---|---|---|---|---|---|---|---|
Townsfolk | 3 | 3 | 5 | 5 | 5 | 7 | 7 | 7 | 9 | 9 | 9 |
Outsiders | 0 | 1 | 0 | 1 | 2 | 0 | 1 | 2 | 0 | 1 | 2 |
Minions | 1 | 1 | 1 | 1 | 1 | 2 | 2 | 2 | 3 | 3 | 3 |
Demon | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |