Washerwoman
Identifies a Townsfolk.
Librarian
Identifies an Outsider.
Investigator
Identifies a Minion.
Chef
Detects evil pairs.
Empath
Senses evil neighbours.
Fortune Teller
Detects Demons.
Undertaker
Learns executed roles.
Monk
Protects nightly.
Slayer
Predicts Demon, kills if correct.
Soldier
Immune to Demon.
Ravenkeeper
Learns character on death.
Virgin
Executes Townsfolk nominator.
Mayor
Wins with 3 alive.
Butler
Votes with chosen player.
Saint
Loses if executed.
Recluse
Might appear evil.
Drunk
Unknowingly misinformed.
Poisoner
Poisons player.
Spy
Sees Grimoire.
Baron
Adds Outsiders.
Scarlet Woman
Becomes Demon.
Imp
Kills nightly.
The game consists of alternating night and day phases:
At each player count, there should be the following number of each type of character:
Players | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15+ |
---|---|---|---|---|---|---|---|---|---|---|---|
Townsfolk | 3 | 3 | 5 | 5 | 5 | 7 | 7 | 7 | 9 | 9 | 9 |
Outsiders | 0 | 1 | 0 | 1 | 2 | 0 | 1 | 2 | 0 | 1 | 2 |
Minions | 1 | 1 | 1 | 1 | 1 | 2 | 2 | 2 | 3 | 3 | 3 |
Demon | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |